Before I start on this subject, a little bit of background. I was promoted to admin a couple of months ago and since then I've tried to take on more of an active role in improving the site. However due to my lack of coding experience compared to the other admins I've taken a more practical approach, and this in particular is something I've discussed with Rolken at length.
As many of you know, The Sonic Center has been operational for pretty close to four years now. In that time we've seen many very talented players come and go from our ranks. Unfortunately, in recent times, there has been considerably more going than coming. This can be attributed to three main factors:
1) Sonic games suck latelyNo explanation needed. When Sonic 06 is the best Sonic Team can come up with you know something is pretty seriously wrong there.
2) There is a limit to just how far stats can be improvedEvery level has a theoretical max, and over the course of four years on many levels this is being, or has been, approached. Naturally there will be people who will continue improving regardless but those with their sights set on records will get discouraged eventually.
3) People will leave of their own volition anywaySee #2 to an extent. Gradually the older TAers among us have left the scene, Cybrax, Taco, Rayku, and recently myself among them. I feel with my experience that it is my duty to pass on what I know to those coming through the ranks... but there are not a whole lot of genuine TAers coming into TSC (see #1 for reasons why) to replace them. When the current "new guard" becomes the old guard, TSC as we know it will probably lie dormant.
While it will probably take at least two years for that to actually happen, this set of circumstances is best addressed now than when it might be too late. Obviously #1 is out of our control (as much as we'd like to see it, Megamix will never be a full-fledged game). #3 is probably also out of our control because we can't keep everyone around... however, the option is there to provide a different offering.
It is #2 that needs most attention. And while the fact that many of the theoretical limits are being reached is not going to change, I believed that something could be done.
So last week, I brought it up with Rolken. Eventually it got to the point where we actually had a serious discussion in IRC about the future of the site - the three points above being key factors in the discussion.
Our consensus drew the following conclusions:
1) Subsites as we know them now will be no more.As we know, the subsites have done little to a) spark up additional competition and b) draw in new members. This, from my perspective, is probably due to a lack of advertising on the part of the respective admins (though I did see a topic for the Megaman one on SDA which got mikwuyma curious, at least). It was determined that the best way for additional competition to occur on these games would be to fold the subsites back into TSC's structure and have everything on the one site, so all new visitors to TSC would recognise their existence rather than be forced to look down at that "network" tab. (At 1024x768, I can't see that tab on the first screen. Perhaps something as simple as moving the tab to a more prominent position on the sidebar would help?)
2) Competition will no longer be limited to time/ring/whatever attacking as we know it now.Our plan saw an emphasis on multiplayer competition as essential to moving the site forward. Basically, we could set up "leagues" of players within which they would compete in challenges, which Rolken or somebody else who elects not to compete would devise. Scoring systems for such leagues are up in the air, but we'll save that discussion for another time. All that is relevant for now is that there'll be some sort of system in which players can compete against each other directly, not just individually,
to go alongside our existing offering.And I feel that point is important. We're not going to throw away the past four years to focus on this new strategy because there are no guarantees that it will work the way we want it to. And if it doesn't, we'll try something different.
In summary: TSC could be left alone and nobody would notice there was a problem. It's two to three years down the track where, if still left alone, TSC will probably not have much of a future. So instead of sitting on our hands we're taking action now.
Now tell me what you think. I know there'll be myriad ideas among you, and they'll be entertained.
UPDATE:
watch this space for coherent ideas/ramblings regarding the specifics of this eventual strategy.